Where the campaign really shines, though, is in the quieter moments. You have your typical, bombastic missions and firefights, and as you’d expect from a Call of Duty game, they’re high-octane, thrilling set pieces that deliver just the right amount of adrenaline. Mission variety in the campaign is also strong. I certainly hope that these ideas are emphasized even further in future campaigns, but what I still liked what I saw in Black Ops Cold War. The narrative choices themselves don’t end up making too much of a difference in the long run (which of the multiple endings you get boils down to a pretty binary choice in the end), and other gameplay-centric choices could certainly have been fleshed out more, but I appreciate the fact that Call of Duty has even attempted something like this. Missions often present you with narrative choices that determine whether certain characters live or die, cutscenes are often dominated by dialogue choices, and the campaign even flirts with the idea of letting you complete objectives one of multiple ways. You start off by creating your own character, choosing your gender, some of your background details, and a couple of permanent gameplay perks. Player choice is a greater focus here than you’d expect from a Call of Duty game. "Where Raven Software have delivered an interesting and one of the more unique Call of Duty campaigns I’ve played in some time, Treyarch’s efforts on the multiplayer front are much more inconsistent, and at launch, sort of disappointing."Īcting as a direct sequel to 2010’s Black Ops, Cold War’s campaign sees Mason, Wood, and Hudson returning, with newcomer Adler thrown into the mix as well, for what is a short but varied and very enjoyable single player campaign. Where Raven Software have delivered an interesting and one of the more unique Call of Duty campaigns I’ve played in some time, Treyarch’s efforts on the multiplayer front are much more inconsistent, and at launch, sort of disappointing. After Treyarch’s Black Ops 4 in 2018 and Infinity Ward’s Modern Warfare reboot in 2019, it was supposed to be Sledgehammer at the helm this year for their third game in the series, but following development troubles, Activision had to alter their plans.īlack Ops Cold War sees Raven Software leading development on a CoD campaign for the first time ever, while Treyarch pull an early shift to shoulder the responsibility of the multiplayer and Zombies modes- and the final game very much seems to have suffered as a result of that confused development cycle. The assessment of the case, game/disc and instruction manuals have all been inspected to the best of our ability, however each item is unique and may differ.Ever since Call of Duty: Advanced Warfare came out in 2014, the Call of Duty franchise has operated on a three years, three developers cycle, with Sledgehammer Games, Infinity Ward, and Treyarch each getting their turn to pump out a new game in the series once every three years. Please Note - As these are second hand items some handling is visible.
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